December 21,
2018
VIA EDGAR
Mses.
Anne Parker, Heather Clark and Jean Yu and Mr. John Dana
Brown
United
States Securities and Exchange Commission
Division of
Corporation Finance
Office
of Transportation and Leisure
100 F
Street, NE
Washington, D.C.
20549
Re:
Super League Gaming, Inc.
Amendment
No. 1 to Draft Registration Statement on Form S-1
Submitted
October 26, 2018
CIK
No. 0001621672
Ladies
and Gentlemen:
This
letter is submitted on behalf of Super League Gaming, Inc. (the
“Company”) in
response to the comments from the staff of the Division of
Corporation Finance and the Office of Transportation and Leisure
(the “Staff”)
of the Securities and Exchange Commission (the “Commission”) in a letter to the
Company dated November 8, 2018 with respect to Amendment No. 1 to
the Draft Registration Statement on Form S-1 submitted to the
Commission on October 26, 2018 (the “DRS Submission”). In connection
with this letter responding to the Staff’s comments, the
Company is submitting Amendment No. 2 to the DRS Submission
(“Amendment No.
2”), which will include corresponding changes in
response to the Staff’s comments.
In this
letter, each of the Staff’s comments is indicated in italics,
followed by the Company’s responses thereto. Page number
references in the responses below are to the page numbers of
Amendment No. 2. Capitalized terms used but not defined in this
letter have the meanings ascribed thereto in Amendment No.
2.
Risk Factors, page 9
1.
We note your response to our prior comment 15.
In an appropriate place in your prospectus please disclose the fact
that you do not currently have formal agreements with Supercell and
Epic Games relating to Clash Royale and Fortnite events. In
addition please add a risk factor discussing risks attendant to you
not having such licenses.
Response: The Company
respectfully acknowledges the Staff’s comment and advises the
Staff that the Company has added disclosure throughout the
prospectus filed as a part of Amendment No. 2, stating that the
Company does not currently have formal agreements with Supercell
and Epic Games relating to Clash Royale and Fortnite, respectively,
where applicable. In addition, the Company has added a new risk
factor addressing the lack of formal agreements with Supercell and
Epic Games to page 12 of Amendment No. 2 under the heading
“We have not entered into definitive license agreements with
certain game publishers that we currently have relationships with,
and we may never do so.”
Our Business, page 54
2.
We note your response to our prior comment 8. Please revise on page
58 to clarify how an increase of $869 million resulting in a
valuation of $137.9 billion represents a year over year increase of
13.3%. It appears that an $869 million increase would be an
increase of less than 1%.
Response: The Company
respectfully acknowledges the Staff’s comment and advises the
Staff that this statistic was inadvertently reported in error. The
correct information is that, according to New Zoo, the overall
value of the gaming market is estimated to experience a year over
year increase of $16.2 billion, or a 13.3% increase from 2017. The
disclosure appearing on pages 2 and 58 in Amendment No. 2 has been
revised to reflect this information.
3.
We note your response to our prior comment 8. For the
non-subscriber data shown in the first two bar charts on page 59,
please disclose the time period for which audience data are
calculated. For example, if unique monthly viewers is shown please
so state. We also note from several sources that Twitch reports
unique monthly viewers of approximately 140 million viewers.
Explain why you show a higher number. Finally, discuss the reasons
why the size of the esports audience is smaller than the Youtube
Gaming and Twitch audiences so that investors can better understand
the differences.
Response: The Company
respectfully acknowledges the Staff’s comment and advises the
Staff that disclosure has been added to page 59 of Amendment No. 2
to address the time period for which audience data is presented in
the bar charts. In addition, the bar charts now appear on separate
lines and are preceded by different introductory paragraphs in
order to avoid the perception that the data in the two charts are
direct comparisons. Page 59 of Amendment No. 2 now includes (i) a
chart titled “Audience by sports league
(2017A)”(“Chart
A”), which reports global monthly audience data for
each sports league in 2017, followed by (ii) the chart titled
“Twitch & YouTube Gaming have a larger audience than many
entertainment platforms” (“Chart B”), which reports annual
audience figures as of the end of 2016 for each
platform.
With
respect to the information in Chart B, the Company elected to
present annual audience data, rather than data based on monthly
unique viewers, as the Company believes annual viewership more
accurately depicts the esports audience and the opportunity for
growth. While monthly unique viewer data provides a measure of the
level of engagement of a given company’s user base by
isolating the number of users who actively participate on the site
or platform on a monthly basis, annual figures encompass both
consistent audience members that are counted as monthly unique
viewers, as well as viewers who do not regularly visit each
respective site on a monthly basis, and, thus, are missed when
calculating monthly unique viewers.
Lastly,the
distinction between the audience size for YouTube Gaming and Twitch
presented in Chart B and the smaller esports audience data
presented in Chart A is due to the difference in the measurement
periods for each chart, namely that the data for the esports
audience presented in Chart A reflects global monthly audience data
for each of the sports leagues, whereas Chart B provides annual
audience data as of the end of 2016. Disclosure has also been added
to the footnote following each bar chart to describe the respective
measurement periods.
4.
We note your response to our prior comment 10. Please disclose
that, as stated in your response, you are currently unable to
accurately calculate the estimated increase in revenue associated
with the monthly average users and/or players of new game titles as
shown on page 61.
Response: The Company
respectfully acknowledges the Staff’s comment and advises the
Staff that the requested disclosure is now included on page 61 of
Amendment No. 2.
We hope
that the foregoing has been responsive to the Staff’s
comments. If you have any questions or would like further
information regarding the foregoing, please do not hesitate to
contact me at (619) 272-7063.
Sincerely,
/s/ Jessica R. Sudweeks
Jessica
R. Sudweeks
Partner
Disclosure Law
Group,
a
Professional Corporation
Chief
Executive Officer
Super
League Gaming, Inc.
Mr.
Daniel R. Rumsey
Managing
Partner
Disclosure Law
Group,
a
Professional Corporation
Messrs.
Jonathan R. Zimmerman, Ben A. Stacke and Ryan R.
Woessner
Faegre
Baker Daniels LLP