Exhibit
99.1
Super League Gaming Sees Dramatic Surge in Users, Community
Engagement, and Hours of Gameplay Across Multiple
Platforms
Santa Monica, Calif. - (April 07, 2020) - Super League
Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and
esports entertainment for everyday players around the world, has
recently experienced a sharp, significant increase in new users,
gamer engagement, and gameplay hours across all platforms. During
this time of social distancing and mandatory shelter in place
orders, passionate video gamers around the world are seeking to
connect with others around the games they love.
“Over
the past two months, particularly with all live sports at a
standstill, we have seen a major uptick in those seeking a
competitive outlet turning to esports and other online gaming
communities to fill the void,” said Ann Hand, Chairman and
CEO of Super League Gaming. “We have seen dramatic increases
across the board, not only in registered users, but in the total
number of gameplay hours spent across the Super League network of
platforms. This tells us what we’ve known all along -
competitive gamers want to connect with each other online. These
increases are accelerating our growth plans, are increasing our
forms of monetization, and should eventually lead to increases in
our revenue. Now, more than ever, gaming is proving itself to be
fairly recession-proof. In times of belt-tightening, it is the
smaller affordable luxuries that endure.”
To date, these significant increases include:
●
The number of new registered users
grew 20% in
March, versus the typical 6% -
7% in the prior months;
●
Minehut,
Super League’s Minecraft community, saw 550,000 unique
players in March, 300,000 of those between March
16-31, and is currently on pace
to see over 600,000 in the month of
April;
●
There have been roughly nine million hours of
gameplay, including five million in March alone, in the first
quarter of 2020, compared to 15
million total gameplay hours across Super League’s platform
in all of 2019;
●
Super League’s Instagram
and Tik Tok channels saw a record level of viewership
in March with over 30 million views
across both;
●
Framerate, Super League’s social video
network had the highest number of views and the
highest follower growth rates within the Gaming Media category on
Instagram, according to data
from Tubular Labs.
“In these challenging times, video gaming is in a unique
position to fulfill a critical need in a world where in-person
interaction is being drastically limited, said Mark Jung, Super
League Board Member, founder of IGN Entertainment, and former COO
of FOX Digital. “As a result, we are seeing unprecedented
growth in traffic as we provide a much-needed social outlet for
families and friends who can participate in competitive and
community experiences while safely sheltering at
home.”
###
About Super League Gaming
Super League Gaming, Inc. (Nasdaq: SLGG) is a leading
esports community and content platform for competitive, everyday
gamers, fans and friends of all ages and skill levels. With a focus
on positive and inclusive gameplay, Super League enables players to
experience their sport like the pros while also developing
sportsmanship, communication and team-building skills. Powered by a
proprietary technology platform, Super League operates physical and
digital experiences in partnership with publishers of top-tier
games. Local movie theatres, PC cafes, restaurant and entertainment
venues are transformed into esports arenas where gamers compete,
socialize, spectate and celebrate the amateur esports lifestyle.
Super League’s platform offers unique amateur esports
experiences that not only ratchet up the competition for avid
gamers, but also attract audiences with elite amateur broadcasts
that transform physical venues as well as fuel
SuperLeagueTV’s Twitch and YouTube channels.
Forward-Looking Statements
Safe
Harbor Statement under the Private Securities Litigation Reform Act
of 1995. Statements in this press release that are not strictly
historical are “forward-looking” statements within the
meaning of Section 27A of the Securities Act of 1933, as amended,
and Section 21E of the Securities Exchange Act of 1934, as amended.
These statements involve substantial risks, uncertainties and
assumptions that could cause actual results to differ materially
from those expressed or implied by such statements. Forward-looking
statements in this communication include, among other things,
statements about our possible or assumed business strategies,
potential growth opportunities, new products and potential market
opportunities. Risks and uncertainties include, among other things,
our ability to implement our plans, forecasts and other
expectations with respect our business; our ability to realize the
anticipated benefits of events that took place during and
subsequent to the quarter ended March 31, 2020, including the
possibility that the expected benefits will not be realized or will
not be realized within the expected time period; unknown
liabilities that may or may not be within our control; attracting
new customers and maintaining and expanding our existing customer
base; our ability to scale and update our platform to respond to
customers’ needs and rapid technological change; increased
competition on our market and our ability to compete effectively,
and expansion of our operations and increased adoption of our
platform internationally. Additional risks and uncertainties that
could affect our financial results are included in the section
titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our Annual Report on Form 10-K for the year
ended December 31, 2019 and other filings that we make from time to
time with the Securities and Exchange Commission which, once filed,
are available on the SEC’s website at www.sec.gov. In
addition, any forward-looking statements contained in this
communication are based on assumptions that we believe to be
reasonable as of this date. Except as required by law, we assume no
obligation to update these forward-looking statements, or to update
the reasons if actual results differ materially from those
anticipated in the forward-looking statements.
Media Contact:
Gillian Sheldon
Super League Gaming
gillian.sheldon@superleague.com
Investor Relations:
Sean
McGowan and Cody Slach
Gateway
Investor Relations
SLG@gatewayir.com