Annual report pursuant to Section 13 and 15(d)

Note 4 - Intangible and Other Assets

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Note 4 - Intangible and Other Assets
12 Months Ended
Dec. 31, 2023
Notes to Financial Statements  
Intangible Assets Disclosure [Text Block]

4.

INTANGIBLE AND OTHER ASSETS

 

Intangible and other assets consisted of the following as of December 31:

 

   

2023

   

2022

   

Weighted Average

Amortization

Period (Years)

 
                         

Partner and customer relationships

  $ 7,645,000     $ 13,376,000       6.5  

Capitalized software development costs

    5,912,000       5,262,000       3.0  

Capitalized third-party game property costs

    500,000       500,000       5.0  

Developed technology

    3,931,000       7,880,000       5.0  

Influencers/content creators

    2,559,000       2,559,000       4.5  

Trade name

    209,000       189,000       5.0  

Domain

    68,000       68,000       10.0  

Copyrights and other

    825,000       760,000       5.5  
      21,649,000       30,594,000       5.0  

Less: accumulated amortization

    (15,013,000

)

    (10,528,000

)

       

Intangible and other assets, net

  $ 6,636,000     $ 20,066,000          

 

Intangible assets as of December 31, 2023 reflected in the table above include the intangible assets acquired in connection with the Melon Acquisition totaling $510,000, as described at Note 5 below.

 

Total amortization expense included in operating expense for the fiscal years ended December 31, 2023 and 2022 totaled $5,238,000 and $5,207,000, respectively. Amortization expense included in cost of revenues for the fiscal years ended December 31, 2023 and 2022 totaled $53,000 and $90,000, respectively.

 

In the fourth quarter of 2023 we recorded a non-cash impairment charge related to our partner relationship related intangible assets, comprised of our Microsoft Minecraft server and InPvP developed technology intangible assets originally acquired in connection with the acquisition of Mobcrush, Inc. in June 2021. The Company assesses the recoverability of long-lived assets whenever events or changes in circumstances indicate that their carrying value may not be recoverable. Factors we consider important, which could trigger an impairment review, include significant underperformance relative to expected historical or projected future operating results, and significant changes in the manner of our use of the acquired assets or the strategy in the context of our overall business. Due to underperformance relative to historical and projected future operating results and a decision to deploy resources in other areas of the business, we performed an impairment analysis and determined that the sum of the expected undiscounted future cash flows resulting from the use of the intangible assets was less than the carrying amount of the assets, resulting in an impairment loss totaling $7,052,000, which is recorded in the consolidated statement of operations for the year ended December 31, 2023. The fair value was determined using a discounted cash flow approach (using Level 3 inputs), with cash flow projections over the remaining life of the intangible assets of 5 years and a discount rate of 16% based on the Company’s estimated cost of capital. The impairment charge was based on the difference between the calculated fair value of the intangible assets totaling $860,000 and the carrying value of the applicable intangible assets which totaled $7,912,000 as of December 31, 2023.

 

In June 2023, the Company assigned the intangible assets originally acquired in connection with the Company’s acquisition of Bannerfy in fiscal year 2021, to the original sellers. The assets were disposed of in connection with management’s review of operations and decision to allocate resources elsewhere. As a result, the Company recorded a disposal of net developed technology related intangible assets acquired in connection with the acquisition of Bannerfy totaling $2,284,000, which is included in “Loss on intangible asset disposal” in the accompanying consolidated statement of operations for the year ended December 31, 2023. Developed technology related intangibles asset acquisition costs were reduced $3,069,000, and related accumulated depreciation was reduced $785,000, in connection with the disposal of the intangible asset.

 

In June 2022, we purchased “Anime Battlegrounds X”, a highly rated game on Roblox, from a third-party game developer. The total purchase price of $500,000 was capitalized and is being amortized over the estimated useful life of 5 years.

 

During the third quarter of 2022, the Company rebranded certain products acquired in connection with the acquisition of Mobcrush. As a result, the Company recorded a write down of trademark related intangible assets acquired in connection with the acquisition of Mobcrush totaling $423,000, which is included as a component of amortization expense in general and administrative expense in the accompanying consolidated statement of operations for the year ended December 31, 2023.

 

The Company expects to record aggregate amortization expense for each of the five succeeding fiscal years as follows:

 

For the years ending December 31,

       

2024

  $ 2,725,000  

2025

    2,102,000  

2026

    1,113,000  

2027

    446,000  

2028

    237,000  

Thereafter

    13,000  
    $ 6,636,000