Schedule of Finite-Lived Intangible Assets [Table Text Block] |
|
|
June 30, |
|
|
December 31, |
|
|
|
2022 |
|
|
2021 |
|
|
|
|
|
|
|
|
|
|
Partner and customer relationships |
|
$ |
13,376,000 |
|
|
$ |
13,376,000 |
|
Capitalized software development costs |
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|
4,721,000 |
|
|
|
4,339,000 |
|
Capitalized third-party game property costs |
|
|
500,000 |
|
|
|
- |
|
Developed technology |
|
|
7,880,000 |
|
|
|
7,880,000 |
|
Influencers/content creators |
|
|
2,559,000 |
|
|
|
2,559,000 |
|
Trade name |
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|
189,000 |
|
|
|
189,000 |
|
Domain |
|
|
68,000 |
|
|
|
68,000 |
|
Copyrights and other |
|
|
1,328,000 |
|
|
|
1,141,000 |
|
|
|
|
30,621,000 |
|
|
|
29,552,000 |
|
Less: accumulated amortization |
|
|
(7,957,000 |
) |
|
|
(5,309,000 |
) |
Intangible and other assets, net |
|
$ |
22,664,000 |
|
|
$ |
24,243,000 |
|
|
Schedule of Finite-Lived Intangible Assets, Future Amortization Expense [Table Text Block] |
For the years ending December 31, |
|
|
|
|
2022 Remaining |
|
$ |
2,642,000 |
|
2023 |
|
|
5,028,000 |
|
2024 |
|
|
4,626,000 |
|
2025 |
|
|
4,060,000 |
|
2026 |
|
|
3,013,000 |
|
Thereafter |
|
|
3,295,000 |
|
|
|
$ |
22,664,000 |
|
|